Essays on craft, engineering and the small decisions that make software feel human.
A living 3D backdrop that stays at 60fps on a laptop and gracefully turns itself off on a phone. Here's the whole approach.
Anyone can ship a feature. The work is the gap between what a product does and how it feels — and that gap is where trust lives.
Client work pays the bills. Our own titles keep the craft honest — you can't fake having shipped something all the way to a store page.
Speed and quality aren't opposites — they're both downstream of taste and small batches. A field guide from real projects.